Posted by: SOE | February 9, 2010

Legends of Norrath Art on Display

Last week I participated as a judge of the student category of Laguna College of Art and Design’s “Dressed 2 Kill” competition.

http://lagunacollege.edu/dressed2kill/index.html Students and professionals participated in this contest to create 2D and 3D characters in costume.Top entries are currently displayed in the Ettinger Gallery http://www.lagunacollege.edu/news.php?id=26
SOE also loaned some of our best of the costume oriented works from Legends of Norrath TCG. http://legendsofnorrath.station.sony.com/

The following pieces are on display through Feb. 21st:

Karly’s Goggles   Artist: Derek Herring
Firiona Vie   Artist: Derek Herring
Mayong Mistmoore   Artist: Derek Herring
King Tormax   Artist: Michael Komarck
Sionachie Heartsinger  Artist:  Marek Okon
Anashti Sul   Artist: Kerem Beyit
Lorisyn Oakwynd   Artist: Michael C. Hayes
Lyrirae Oakwynd   Artist: Michael C. Hayes
Elddar Fury  Artist: Lucas Graciano
Crested Mistmoore Shield   Artist: Steve Argyle

Many of these can also be seen on the SOE Art Portal Gallery pages http://www.soe.com/artists/

Posted by: SOE | February 5, 2010

Animating Characters for Free Realms

Hi! I’m Floyd Bishop, a Senior Artist (Animator) on Free Realms. I recently did a UStream Event (http://www.ustream.tv/recorded/3233553) where I went over the steps involved in animating a character for Free Realms. During the session, I animated our TRex pet doing a push up trick. Look for this animation in a future game update.

As an animator, I make things in the game move, but animation is much more than that. There are a few things I have to keep in mind before I start animating.

-What is the purpose of the animation? Is this an emote, a locomotion (movement), a trick, etc?

-Are there any design specific needs for the character’s animation? Maybe they have a very specific need based on lore or quest specific actions? (This type of character is scared all the time because a spell was cast on him long ago… things like that)

-Are there any technical limitations on the character that would inhibit a certain animation? For example, a rig might have two attach joints, but I want a character to juggle three things. (We actually overcame that with the Robgoblin Jester. You can see him juggling away in a few different spots in the game.)

-Does the animation I’m planning fit with the look, mood, style, and rating of the game? We are an E 10+ title, and as such, you shouldn’t be seeing anything racy or gory in Free Realms.

Once I have a little better understanding of the game related guidelines for an animation, I can start in on what the character is all about, and what I want to do.

These kinds of details really help an animator flesh out a character:

-What kind of character is this? (Main character? Ambient wildlife? Pet? Enemy?)

-What kind of personality does the character have? (Happy? Sad? Angry?)

-What kind of back story does the character have? (Favorite foods? Where is he/she/it from?)

Once I have all of that in place, I sit down and sometimes do some very quick thumbnail drawings of the animation I plan on doing. I only worry about key poses. What are the fewest number of poses I can use to get the idea across? I think of it as a comic strip panel. How many drawings does it take to get the main idea across? If it’s more than a few, then the animation is probably too complicated, and I’m over thinking it. For something like a pet trick, three or four keys should be just about enough to sell the idea I’m trying to get across. Sometimes, the idea comes in so clear that I just jump right into the computer and start setting keys, skipping the thumbnails all together.

A work in progress animation can take several days to get just right. We share our work each morning at Dailies with the rest of the animation team. Each animator shows what they were working on the day before. This allows for team input on animations, making for higher quality movements and actions. For example, maybe one animator has done a lot of run cycles on cats and has some workflow tips for someone working on a similar character. Maybe an animator is stuck for trick ideas. The rest of the animation team can look at the character with fresh eyes and offer trick suggestions. It gets pretty silly sometimes. Dailies allow us to continue to raise the bar and push ourselves to make the most entertaining game possible.

Once we have a good animation blocked out, and everyone seems to like what they see, we go ahead and finish up the animation, making sure we have a few key things in place.

-Do we have clear poses?

-Does the character squash and stretch?

-Is there a good sense of weight and balance?

-How are the arcs on the extremities?

-Is there any overlapping action?

-Is there any overshoot and settle back into position?

-How is the timing? Too fast, too slow, or just right?

When we finish the animation in Maya, we’re still not done. We have to export the animation to work in the game engine, and add the animation to the character’s file, putting it in the right location. For example, for a character to jump in our game, it actually uses three different animation files. A jump anim is used for the character lifting off the ground. A fall anim is the character freefalling through the air. A land animation is the character touching down on the ground again. Each animation has to start and stop in a very specific pose, so that they place seamlessly. Any differences in poses will show up as a mistake to the player, with characters popping all over the place.

The Free Realms crew works hard every day to make our game as fun and entertaining as possible. Hopefully you all enjoy the game as much as we enjoy making it!

Floyd Bishop

Senior Artist (Animator)

Free Realms, Sony Online Entertainment

Posted by: SOE | January 28, 2010

2010 G.I.R.L. Scholarship

Applications are now being accepted for the 2010 G.I.R.L. Scholarship to help educate and recruit more women into the field of video game development.

See the link for complete details: http://www.station.sony.com/girl/

I’ve had the opportunity to participate in the judging for the first two scholarships and it’s always a great experience seeing the creativity of the next wave of emerging talent.

If you are eligible get an entry in on or before February 15th!

Posted by: SOE | January 14, 2010

Zbrush training video #2

SOE’s Mike Pavlovich had his next training video for Eat 3D released.  Titled: Zbrush Character Production, it covers new features in ZBrush 3.5 and useful ZPlugins. He then guides users though creation of a detailed character model. Nice job Mike!

http://eat3d.com/zbrush35_character

Posted by: SOE | January 6, 2010

Floyd Bishop Animation Demo

On December 18th Floyd Bishop, Senior Animator on Free Realms, conducted a live demonstration of animation for games. Floyd took the audience step-by-step through the process of animating the new T-Rex pet from Free Realms, infusing it with action and personality. He also addressed technical challenges as well as the thought process behind designing character movement.

 The event can be viewed at the SOE Ustream page link: http://www.ustream.tv/sonyonline

Go to the site, click on the archived videos link and enjoy!

Posted by: SOE | December 15, 2009

Recognition from Exotique 5

SOE has 11 selections in the newly released Exotique 5 from Ballistic Publishing! ( http://www.ballisticpublishing.com/books/exotique_5/ )

This international annual celebrates the best in digital character art:

The chosen entries are:

Legends of Norrath: Lorisyn Oakwynd

  • Matt Dixon
  • Art Director: Roger Chamberlain

Legends of Norrath: Firiona Vie

  • Derek Herring
  • Art Director: Roger Chamberlain

Legends of Norrath: Elven Migrant

  • Jedruszek Tomasz
  • Art Director: Roger Chamberlain

Legends of Norrath: Sionachie Heartsinger

  • Marek Okón
  • Art Director: Roger Chamberlain

PoxNora: Snake Charmer

  • Bryan Rypkowski

PoxNora: Wood Elemental

  • Bryan Rypkowski

PoxNora: Wood Nymph

  • Bryan Rypkowski

PoxNora: Nefari Soul Torch

  • Bryan Rypkowski

PoxNora: Firk Mind Shredder

  • Jakub Kaspar
  • Art Director: Bryan Rypkowski

PoxNora: Hook Demon

  • Jakub Kaspar
  • Art Director: Bryan Rypkowski

PoxNora: Barbarian Elite

  • Matt Dixon
  • Art Director: Bryan Rypkowski
Posted by: SOE | November 30, 2009

ZBrush Training Course

SOE’s own Mike Pavlovich has created a ZBrush 3.5 training video for Eat 3D.  The video titled: ZBrush 3.5 – A Comprehensive Introduction covers basic concepts in detail, new features in this version of the software, as well as discussion of some advanced solutions and techniques. Great job on the excellent video Mike!

http://eat3d.com/zbrush35_intro

Posted by: SOE | November 6, 2009

Shel Dorf

Shel Dorf http://www.sheldorftribute.com/ founder of Comic-con http://www.comic-con.org/ passed away this week in San Diego.  I had the pleasure of meeting Shel many years ago; he was a frequent guest of TAG (Tuesday Art group) that many game, film, comic and illustration industry vets attended. He was a kind gentleman and always eager to help people starting out in their careers.  He will be missed.

Shel

http://www.fox5sandiego.com/news/kswb-shel-dorf,0,658394.story

Rosie

Beckett Massively Online Gamer’s latest issue celebrates the top 10 most influential women developing MMOs.  Rosie Rappaport, Art Director for Free Realms was recognized, along with two others from SOE: Torrie Dorrell and Laralyn McWilliams.

http://www.massiveonlinegamer.com/news/1-latest-news/246-beckett-celebrates-top-women-of-mmos- Previous to art directing Free Realms, Rosie was art director for EverQuest and contributed to the art development of several other SOE titles. She recently spoke at Austin GDC on creating and maintaining the Free Realms style across all media.  Rosie is also featured in the EverQuest 10th anniversary Collector’s Edition book http://everquest.station.sony.com/eq10th/#book Great work Rosie!

Posted by: SOE | September 24, 2009

SOE’s Dok Whitson – Sketchbook Work on Display

This past Thursday at Mt Saint Antonio College, Marshall Vandruff opened a show of sketchbook art titled “Intimacy on Paper” http://www.mtsac.edu/instruction/arts/gallery/exhibits/2009-10/IntimacyonPaper.pdf . The show features Vandruff’s work and work of former students, including SOE’s Dok Whitson who is senior concept artist for EQ2.  The exhibit will run through October 15th.

There are over seventy original pages on display, including many not seen before in print.   Dok Whitson is showing three large pieces of personal work, also never seen before.

Whitson

Image © Dok Whitson

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