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		<title>Legends of Norrath Art on Display</title>
		<link>http://stationrystall.wordpress.com/2010/02/09/legends-of-norrath-art-on-display/</link>
		<comments>http://stationrystall.wordpress.com/2010/02/09/legends-of-norrath-art-on-display/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 22:09:06 +0000</pubDate>
		<dc:creator>SOE</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Dressed 2 Kill]]></category>
		<category><![CDATA[Laguna College of Art and Design]]></category>
		<category><![CDATA[Legends of Norrath]]></category>

		<guid isPermaLink="false">http://stationrystall.wordpress.com/?p=158</guid>
		<description><![CDATA[Last week I participated as a judge of the student category of Laguna College of Art and Design’s “Dressed 2 Kill” competition. http://lagunacollege.edu/dressed2kill/index.html Students and professionals participated in this contest to create 2D and 3D characters in costume.Top entries are currently displayed in the Ettinger Gallery http://www.lagunacollege.edu/news.php?id=26 SOE also loaned some of our best of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stationrystall.wordpress.com&amp;blog=1317408&amp;post=158&amp;subd=stationrystall&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Last week I participated as a judge  of the student category of Laguna College of Art and Design’s “Dressed 2 Kill”  competition.</p>
<p><a title="http://lagunacollege.edu/dressed2kill/index.html" href="http://lagunacollege.edu/dressed2kill/index.html">http://lagunacollege.edu/dressed2kill/index.html</a> Students and professionals participated in this contest to create 2D and 3D  characters in costume.Top entries are currently displayed  in the Ettinger Gallery <a title="http://www.lagunacollege.edu/news.php?id=26" href="http://www.lagunacollege.edu/news.php?id=26">http://www.lagunacollege.edu/news.php?id=26</a><br />
SOE also loaned some of our best of  the costume oriented works from Legends of Norrath TCG. <a title="http://legendsofnorrath.station.sony.com/" href="http://legendsofnorrath.station.sony.com/">http://legendsofnorrath.station.sony.com/</a></p>
<p><span id="more-158"></span></p>
<p>The following pieces are on display  through Feb. 21st:</p>
<p>Karly’s Goggles    Artist: Derek Herring<br />
Firiona Vie   Artist:  Derek Herring<br />
Mayong Mistmoore    Artist: Derek Herring<br />
King Tormax   Artist:  Michael Komarck<br />
Sionachie Heartsinger   Artist:  Marek Okon<br />
Anashti Sul   Artist:  Kerem Beyit<br />
Lorisyn Oakwynd    Artist: Michael C. Hayes<br />
Lyrirae Oakwynd    Artist: Michael C. Hayes<br />
Elddar Fury  Artist:  Lucas Graciano<br />
Crested Mistmoore  Shield   Artist: Steve Argyle</p>
<p>Many of these can also be seen on  the SOE Art Portal Gallery pages <a title="http://www.soe.com/artists/" href="http://www.soe.com/artists/">http://www.soe.com/artists/</a></p>
<p><a href="http://stationrystall.files.wordpress.com/2010/02/photo.jpg"><img class="alignnone size-thumbnail wp-image-159" title="photo" src="http://stationrystall.files.wordpress.com/2010/02/photo.jpg?w=150&#038;h=112" alt="" width="150" height="112" /></a> <a href="http://stationrystall.files.wordpress.com/2010/02/photo2.jpg"><img class="alignnone size-thumbnail wp-image-160" title="photo2" src="http://stationrystall.files.wordpress.com/2010/02/photo2.jpg?w=150&#038;h=112" alt="" width="150" height="112" /></a></p>
<p><a href="http://stationrystall.files.wordpress.com/2010/02/photo3.jpg"><img class="alignnone size-thumbnail wp-image-161" title="photo3" src="http://stationrystall.files.wordpress.com/2010/02/photo3.jpg?w=150&#038;h=112" alt="" width="150" height="112" /></a> <a href="http://stationrystall.files.wordpress.com/2010/02/photo4.jpg"><img class="alignnone size-thumbnail wp-image-162" title="photo4" src="http://stationrystall.files.wordpress.com/2010/02/photo4.jpg?w=150&#038;h=112" alt="" width="150" height="112" /></a></p>
<p>- Rystall</p>
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		<title>Animating Characters for Free Realms</title>
		<link>http://stationrystall.wordpress.com/2010/02/05/animating-characters-for-free-realms/</link>
		<comments>http://stationrystall.wordpress.com/2010/02/05/animating-characters-for-free-realms/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 18:23:23 +0000</pubDate>
		<dc:creator>SOE</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Deomnstration]]></category>
		<category><![CDATA[Free Realms]]></category>

		<guid isPermaLink="false">http://stationrystall.wordpress.com/?p=151</guid>
		<description><![CDATA[Hi! I&#8217;m Floyd Bishop, a Senior Artist (Animator) on Free Realms. I recently did a UStream Event (http://www.ustream.tv/recorded/3233553) where I went over the steps involved in animating a character for Free Realms. During the session, I animated our TRex pet doing a push up trick. Look for this animation in a future game update. As [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stationrystall.wordpress.com&amp;blog=1317408&amp;post=151&amp;subd=stationrystall&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hi! I&#8217;m Floyd Bishop, a Senior Artist (Animator) on Free Realms. I recently did a UStream Event (<a href="http://www.ustream.tv/recorded/3233553">http://www.ustream.tv/recorded/3233553</a>) where I went over the steps involved in animating a character for Free Realms. During the session, I animated our TRex pet doing a push up trick. Look for this animation in a future game update.</p>
<p><span id="more-151"></span></p>
<p><a href="http://stationrystall.files.wordpress.com/2010/02/green_rex.jpg"><img class="alignnone size-medium wp-image-155" title="green_rex" src="http://stationrystall.files.wordpress.com/2010/02/green_rex.jpg?w=300&#038;h=187" alt="" width="300" height="187" /></a></p>
<p><a href="http://stationrystall.files.wordpress.com/2010/02/haiti_rex.jpg"><img class="alignnone size-medium wp-image-156" title="Haiti_rex" src="http://stationrystall.files.wordpress.com/2010/02/haiti_rex.jpg?w=300&#038;h=187" alt="" width="300" height="187" /></a></p>
<p>As an animator, I make things in the game move, but animation is much more than that. There are a few things I have to keep in mind before I start animating.</p>
<p>-What is the purpose of the animation? Is this an emote, a locomotion (movement), a trick, etc?</p>
<p>-Are there any design specific needs for the character&#8217;s animation? Maybe they have a very specific need based on lore or quest specific actions? (This type of character is scared all the time because a spell was cast on him long ago&#8230; things like that)</p>
<p>-Are there any technical limitations on the character that would inhibit a certain animation? For example, a rig might have two attach joints, but I want a character to juggle three things. (We actually overcame that with the Robgoblin Jester. You can see him juggling away in a few different spots in the game.)</p>
<p>-Does the animation I&#8217;m planning fit with the look, mood, style, and rating of the game? We are an E 10+ title, and as such, you shouldn&#8217;t be seeing anything racy or gory in Free Realms.</p>
<p>Once I have a little better understanding of the game related guidelines for an animation, I can start in on what the character is all about, and what I want to do.</p>
<p>These kinds of details really help an animator flesh out a character:</p>
<p>-What kind of character is this? (Main character? Ambient wildlife? Pet? Enemy?)</p>
<p>-What kind of personality does the character have? (Happy? Sad? Angry?)</p>
<p>-What kind of back story does the character have? (Favorite foods? Where is he/she/it from?)</p>
<p>Once I have all of that in place, I sit down and sometimes do some very quick thumbnail drawings of the animation I plan on doing. I only worry about key poses. What are the fewest number of poses I can use to get the idea across? I think of it as a comic strip panel. How many drawings does it take to get the main idea across? If it&#8217;s more than a few, then the animation is probably too complicated, and I&#8217;m over thinking it. For something like a pet trick, three or four keys should be just about enough to sell the idea I&#8217;m trying to get across. Sometimes, the idea comes in so clear that I just jump right into the computer and start setting keys, skipping the thumbnails all together.</p>
<p>A work in progress animation can take several days to get just right. We share our work each morning at Dailies with the rest of the animation team. Each animator shows what they were working on the day before. This allows for team input on animations, making for higher quality movements and actions. For example, maybe one animator has done a lot of run cycles on cats and has some workflow tips for someone working on a similar character. Maybe an animator is stuck for trick ideas. The rest of the animation team can look at the character with fresh eyes and offer trick suggestions. It gets pretty silly sometimes. Dailies allow us to continue to raise the bar and push ourselves to make the most entertaining game possible.</p>
<p>Once we have a good animation blocked out, and everyone seems to like what they see, we go ahead and finish up the animation, making sure we have a few key things in place.</p>
<p><a href="http://stationrystall.files.wordpress.com/2010/02/rexplanning.jpg"><img class="alignnone size-medium wp-image-152" title="RexPlanning" src="http://stationrystall.files.wordpress.com/2010/02/rexplanning.jpg?w=300&#038;h=201" alt="" width="300" height="201" /></a></p>
<p>-Do we have clear poses?</p>
<p>-Does the character squash and stretch?</p>
<p>-Is there a good sense of weight and balance?</p>
<p>-How are the arcs on the extremities?</p>
<p>-Is there any overlapping action?</p>
<p>-Is there any overshoot and settle back into position?</p>
<p>-How is the timing? Too fast, too slow, or just right?</p>
<p>When we finish the animation in Maya, we&#8217;re still not done. We have to export the animation to work in the game engine, and add the animation to the character&#8217;s file, putting it in the right location. For example, for a character to jump in our game, it actually uses three different animation files. A jump anim is used for the character lifting off the ground. A fall anim is the character freefalling through the air. A land animation is the character touching down on the ground again. Each animation has to start and stop in a very specific pose, so that they place seamlessly. Any differences in poses will show up as a mistake to the player, with characters popping all over the place.</p>
<p><a href="http://stationrystall.files.wordpress.com/2010/02/rex_in_maya.jpg"><img class="alignnone size-medium wp-image-153" title="Rex_in_Maya" src="http://stationrystall.files.wordpress.com/2010/02/rex_in_maya.jpg?w=300&#038;h=187" alt="" width="300" height="187" /></a></p>
<p>The Free Realms crew works hard every day to make our game as fun and entertaining as possible. Hopefully you all enjoy the game as much as we enjoy making it!</p>
<p><a href="http://stationrystall.files.wordpress.com/2010/02/floyd.png"><img class="alignnone size-full wp-image-154" title="Floyd" src="http://stationrystall.files.wordpress.com/2010/02/floyd.png?w=168&#038;h=250" alt="" width="168" height="250" /></a></p>
<p>Floyd Bishop<br />
Senior Artist (Animator)<br />
Free Realms, Sony Online Entertainment</p>
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		<title>2010 G.I.R.L. Scholarship</title>
		<link>http://stationrystall.wordpress.com/2010/01/28/2010-g-i-r-l-scholarship/</link>
		<comments>http://stationrystall.wordpress.com/2010/01/28/2010-g-i-r-l-scholarship/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 02:30:48 +0000</pubDate>
		<dc:creator>SOE</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Gamers in Real Life]]></category>
		<category><![CDATA[GIRL]]></category>
		<category><![CDATA[GIRL Scholarship]]></category>

		<guid isPermaLink="false">http://stationrystall.wordpress.com/?p=147</guid>
		<description><![CDATA[Applications are now being accepted for the 2010 G.I.R.L. Scholarship to help educate and recruit more women into the field of video game development. See the link for complete details: http://www.station.sony.com/girl/ I&#8217;ve had the opportunity to participate in the judging for the first two scholarships and it&#8217;s always a great experience seeing the creativity of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stationrystall.wordpress.com&amp;blog=1317408&amp;post=147&amp;subd=stationrystall&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Applications are now being accepted for the 2010 G.I.R.L. Scholarship to help educate and recruit more women into the field of video game development.</p>
<p>See the link for complete details: http://www.station.sony.com/girl/</p>
<p>I&#8217;ve had the opportunity to participate in the judging for the first two scholarships and it&#8217;s always a great experience seeing the creativity of the next wave of emerging talent.</p>
<p>If you are eligible get an entry in on or before February 15th!</p>
<p><a href="http://stationrystall.files.wordpress.com/2010/01/gamers-in-real-life-1.jpg"><img class="alignnone size-medium wp-image-148" title="gamers-in-real-life-1" src="http://stationrystall.files.wordpress.com/2010/01/gamers-in-real-life-1.jpg?w=300&#038;h=208" alt="" width="300" height="208" /></a></p>
<p>- Rystall</p>
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		<title>Zbrush training video #2</title>
		<link>http://stationrystall.wordpress.com/2010/01/14/zbrush-training-video-2/</link>
		<comments>http://stationrystall.wordpress.com/2010/01/14/zbrush-training-video-2/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 02:56:12 +0000</pubDate>
		<dc:creator>SOE</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Deomnstration]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://stationrystall.wordpress.com/?p=144</guid>
		<description><![CDATA[SOE’s Mike Pavlovich had his next training video for Eat 3D released.  Titled: Zbrush Character Production, it covers new features in ZBrush 3.5 and useful ZPlugins. He then guides users though creation of a detailed character model. Nice job Mike! http://eat3d.com/zbrush35_character - Rystall<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stationrystall.wordpress.com&amp;blog=1317408&amp;post=144&amp;subd=stationrystall&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>SOE’s Mike  Pavlovich had his next training video for Eat 3D released.  Titled: Zbrush  Character Production, it covers new features in ZBrush 3.5 and useful ZPlugins.  He then guides users though creation of a detailed character model.  Nice job  Mike!</p>
<p><span id="more-144"></span></p>
<p><a title="http://eat3d.com/zbrush35_character" href="http://eat3d.com/zbrush35_character">http://eat3d.com/zbrush35_character</a></p>
<p><a href="http://stationrystall.files.wordpress.com/2010/01/untitled-1.jpg"><img class="alignnone size-medium wp-image-145" title="Untitled-1" src="http://stationrystall.files.wordpress.com/2010/01/untitled-1.jpg?w=300&#038;h=182" alt="" width="300" height="182" /></a></p>
<p>- Rystall</p>
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		<title>Floyd Bishop Animation Demo</title>
		<link>http://stationrystall.wordpress.com/2010/01/06/floyd-bishop-animation-demo/</link>
		<comments>http://stationrystall.wordpress.com/2010/01/06/floyd-bishop-animation-demo/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 01:52:58 +0000</pubDate>
		<dc:creator>SOE</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Demonstration]]></category>
		<category><![CDATA[Free Realms]]></category>

		<guid isPermaLink="false">http://stationrystall.wordpress.com/?p=140</guid>
		<description><![CDATA[On December 18th Floyd Bishop, Senior Animator on Free Realms, conducted a live demonstration of animation for games. Floyd took the audience step-by-step through the process of animating the new T-Rex pet from Free Realms, infusing it with action and personality. He also addressed technical challenges as well as the thought process behind designing character [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stationrystall.wordpress.com&amp;blog=1317408&amp;post=140&amp;subd=stationrystall&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>On December 18<sup>th</sup> Floyd Bishop, Senior Animator on Free Realms, conducted a live demonstration of animation for games. Floyd took the audience step-by-step through the process of animating the new T-Rex pet from Free Realms, infusing it with action and personality. He also addressed technical challenges as well as the thought process behind designing character movement.</p>
<p><span id="more-140"></span> The event can be viewed at the SOE Ustream page link: <a title="http://www.ustream.tv/sonyonline" href="http://www.ustream.tv/sonyonline">http://www.ustream.tv/sonyonline</a></p>
<p>Go to the site, click on the archived videos link and enjoy!</p>
<p style="text-align:center;"><a href="http://stationrystall.files.wordpress.com/2010/01/ustreamrex1.jpg"><img class="size-full wp-image-142 aligncenter" title="ustreamRex" src="http://stationrystall.files.wordpress.com/2010/01/ustreamrex1.jpg?w=500&#038;h=313" alt="" width="500" height="313" /></a></p>
<p style="text-align:left;">- Rystall</p>
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		<title>Recognition from Exotique 5</title>
		<link>http://stationrystall.wordpress.com/2009/12/15/recognition-from-exotique-5/</link>
		<comments>http://stationrystall.wordpress.com/2009/12/15/recognition-from-exotique-5/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 00:26:41 +0000</pubDate>
		<dc:creator>SOE</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Exotique 5]]></category>

		<guid isPermaLink="false">http://stationrystall.wordpress.com/?p=138</guid>
		<description><![CDATA[SOE has 11 selections in the newly released Exotique 5 from Ballistic Publishing! ( http://www.ballisticpublishing.com/books/exotique_5/ ) This international annual celebrates the best in digital character art: The chosen entries are: Legends of Norrath: Lorisyn Oakwynd Matt Dixon Art Director: Roger Chamberlain Legends of Norrath: Firiona Vie Derek Herring Art Director: Roger Chamberlain Legends of Norrath: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stationrystall.wordpress.com&amp;blog=1317408&amp;post=138&amp;subd=stationrystall&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://stationrystall.files.wordpress.com/2009/12/exotique5_small.jpg"><img class="alignnone size-medium wp-image-137" title="Exotique5_small" src="http://stationrystall.files.wordpress.com/2009/12/exotique5_small.jpg?w=201&#038;h=300" alt="" width="201" height="300" /></a></p>
<p>SOE has 11 selections in the newly released  Exotique 5 from Ballistic Publishing! ( <a title="http://www.ballisticpublishing.com/books/exotique_5/" href="http://www.ballisticpublishing.com/books/exotique_5/">http://www.ballisticpublishing.com/books/exotique_5/</a> )</p>
<p><span id="more-138"></span></p>
<p>This international annual celebrates the best in digital character  art:</p>
<p>The  chosen entries are:</p>
<p>Legends of Norrath:  Lorisyn Oakwynd</p>
<ul>
<li>Matt Dixon</li>
<li>Art Director: Roger  Chamberlain</li>
</ul>
<p>Legends of Norrath:  Firiona Vie</p>
<ul>
<li>Derek  Herring</li>
<li>Art Director: Roger  Chamberlain</li>
</ul>
<p>Legends of Norrath:  Elven Migrant</p>
<ul>
<li>Jedruszek  Tomasz</li>
<li>Art Director: Roger  Chamberlain</li>
</ul>
<p>Legends of Norrath:  Sionachie Heartsinger</p>
<ul>
<li>Marek Okón</li>
<li>Art Director: Roger  Chamberlain</li>
</ul>
<p>PoxNora: Snake  Charmer</p>
<ul>
<li>Bryan  Rypkowski</li>
</ul>
<p>PoxNora: Wood  Elemental</p>
<ul>
<li>Bryan  Rypkowski</li>
</ul>
<p>PoxNora: Wood Nymph</p>
<ul>
<li>Bryan  Rypkowski</li>
</ul>
<p>PoxNora: Nefari Soul  Torch</p>
<ul>
<li>Bryan  Rypkowski</li>
</ul>
<p>PoxNora: Firk Mind  Shredder</p>
<ul>
<li>Jakub  Kaspar</li>
<li>Art Director: Bryan  Rypkowski</li>
</ul>
<p>PoxNora: Hook  Demon</p>
<ul>
<li>Jakub  Kaspar</li>
<li>Art Director: Bryan  Rypkowski</li>
</ul>
<p>PoxNora: Barbarian  Elite</p>
<ul>
<li>Matt Dixon</li>
<li>Art Director: Bryan  Rypkowski</li>
</ul>
<p>- Rystall</p>
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		<title>ZBrush Training Course</title>
		<link>http://stationrystall.wordpress.com/2009/11/30/zbrush-training-course/</link>
		<comments>http://stationrystall.wordpress.com/2009/11/30/zbrush-training-course/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 18:53:02 +0000</pubDate>
		<dc:creator>SOE</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://stationrystall.wordpress.com/?p=132</guid>
		<description><![CDATA[SOE’s own Mike Pavlovich has created a ZBrush 3.5 training video for Eat 3D.  The video titled: ZBrush 3.5 &#8211; A Comprehensive Introduction covers basic concepts in detail, new features in this version of the software, as well as discussion of some advanced solutions and techniques. Great job on the excellent video Mike! http://eat3d.com/zbrush35_intro - [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stationrystall.wordpress.com&amp;blog=1317408&amp;post=132&amp;subd=stationrystall&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>SOE’s own Mike  Pavlovich has created a ZBrush 3.5 training video for Eat 3D.  The video titled:  ZBrush 3.5 &#8211; A  Comprehensive Introduction covers basic concepts  in detail, new features in this version of the software, as well as discussion  of some advanced solutions and techniques. Great job on the excellent video  Mike!</p>
<p><span id="more-132"></span></p>
<p><a href="http://stationrystall.files.wordpress.com/2009/11/11_13_09_zbrush351_release.jpg"><img class="alignnone size-medium wp-image-133" title="11_13_09_zbrush351_release" src="http://stationrystall.files.wordpress.com/2009/11/11_13_09_zbrush351_release.jpg?w=300&#038;h=202" alt="" width="300" height="202" /></a></p>
<p><a title="http://eat3d.com/zbrush35_intro" href="http://eat3d.com/zbrush35_intro">http://eat3d.com/zbrush35_intro</a></p>
<p>- Rystall</p>
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		<title>Shel Dorf</title>
		<link>http://stationrystall.wordpress.com/2009/11/06/shel-dorf/</link>
		<comments>http://stationrystall.wordpress.com/2009/11/06/shel-dorf/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 20:07:09 +0000</pubDate>
		<dc:creator>SOE</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Shel Dorf]]></category>

		<guid isPermaLink="false">http://stationrystall.wordpress.com/?p=128</guid>
		<description><![CDATA[Shel Dorf http://www.sheldorftribute.com/ founder of Comic-con http://www.comic-con.org/ passed away this week in San Diego.  I had the pleasure of meeting Shel many years ago; he was a frequent guest of TAG (Tuesday Art group) that many game, film, comic and illustration industry vets attended. He was a kind gentleman and always eager to help people [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stationrystall.wordpress.com&amp;blog=1317408&amp;post=128&amp;subd=stationrystall&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Shel Dorf <a title="http://www.sheldorftribute.com/" href="http://www.sheldorftribute.com/">http://www.sheldorftribute.com/</a> founder of Comic-con <a title="http://www.comic-con.org/" href="http://www.comic-con.org/">http://www.comic-con.org/</a> passed away this  week in San  Diego.  I had the pleasure of meeting Shel many years  ago; he was a frequent guest of TAG (Tuesday Art group) that many game, film,  comic and illustration industry vets attended. He was a kind gentleman and  always eager to help people starting out in their careers.  He will be missed.</p>
<p><span id="more-128"></span></p>
<p><a href="http://stationrystall.files.wordpress.com/2009/11/shel.jpg"><img class="alignnone size-medium wp-image-129" title="Shel" src="http://stationrystall.files.wordpress.com/2009/11/shel.jpg?w=300&#038;h=163" alt="Shel" width="300" height="163" /></a></p>
<p><a href="http://stationrystall.files.wordpress.com/2009/11/shel.jpg"></a><a title="http://www.fox5sandiego.com/news/kswb-shel-dorf,0,658394.story" href="http://www.fox5sandiego.com/news/kswb-shel-dorf,0,658394.story">http://www.fox5sandiego.com/news/kswb-shel-dorf,0,658394.story</a></p>
<p>- Rystall</p>
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			<media:title type="html">Shel</media:title>
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		<item>
		<title>Rosie Rappaport recognized as one of the most influential women developing MMOs</title>
		<link>http://stationrystall.wordpress.com/2009/10/09/rosie-rappaport-recognized-as-one-of-the-most-influential-women-developing-mmos/</link>
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		<pubDate>Fri, 09 Oct 2009 23:55:39 +0000</pubDate>
		<dc:creator>SOE</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Beckett]]></category>
		<category><![CDATA[Rosie Rappaport]]></category>

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		<description><![CDATA[Beckett Massively Online Gamer’s latest issue celebrates the top 10 most influential women developing MMOs.  Rosie Rappaport, Art Director for Free Realms was recognized, along with two others from SOE: Torrie Dorrell and Laralyn McWilliams. http://www.massiveonlinegamer.com/news/1-latest-news/246-beckett-celebrates-top-women-of-mmos- Previous to art directing Free Realms, Rosie was art director for EverQuest and contributed to the art development of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stationrystall.wordpress.com&amp;blog=1317408&amp;post=123&amp;subd=stationrystall&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://stationrystall.files.wordpress.com/2009/10/rosie.jpg"><img class="size-medium wp-image-124 alignnone" style="border:0 none;" title="Rosie" src="http://stationrystall.files.wordpress.com/2009/10/rosie.jpg?w=255&#038;h=300" alt="Rosie" width="255" height="300" /></a></p>
<p>Beckett Massively  Online Gamer’s latest issue celebrates the top 10 most influential women  developing MMOs.  Rosie Rappaport, Art Director for Free Realms was recognized,  along with two others from SOE: Torrie  Dorrell and Laralyn McWilliams.</p>
<p><span id="more-123"></span></p>
<p><a title="http://www.massiveonlinegamer.com/news/1-latest-news/246-beckett-celebrates-top-women-of-mmos-" href="http://www.massiveonlinegamer.com/news/1-latest-news/246-beckett-celebrates-top-women-of-mmos-">http://www.massiveonlinegamer.com/news/1-latest-news/246-beckett-celebrates-top-women-of-mmos-</a> Previous  to art directing Free Realms, Rosie was art director for EverQuest and  contributed to the art development of several other SOE titles. She recently  spoke at Austin GDC on creating and maintaining the Free Realms style across all  media.  Rosie is also featured in the EverQuest 10th anniversary Collector’s  Edition book <a title="http://everquest.station.sony.com/eq10th/#book" href="http://everquest.station.sony.com/eq10th/#book">http://everquest.station.sony.com/eq10th/#book</a> Great work Rosie!</p>
<p>- Rystall</p>
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		<title>SOE’s Dok Whitson &#8211; Sketchbook Work on Display</title>
		<link>http://stationrystall.wordpress.com/2009/09/24/soe%e2%80%99s-dok-whitson-sketchbook-work-on-display/</link>
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		<pubDate>Thu, 24 Sep 2009 22:26:47 +0000</pubDate>
		<dc:creator>SOE</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Dok Whitson]]></category>
		<category><![CDATA[Sketchbook]]></category>

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		<description><![CDATA[This past Thursday at Mt Saint Antonio College, Marshall Vandruff opened a show of sketchbook art titled &#8220;Intimacy on Paper&#8221; http://www.mtsac.edu/instruction/arts/gallery/exhibits/2009-10/IntimacyonPaper.pdf . The show features Vandruff’s work and work of former students, including SOE’s Dok Whitson who is senior concept artist for EQ2.  The exhibit will run through October 15th. There are over seventy original [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stationrystall.wordpress.com&amp;blog=1317408&amp;post=117&amp;subd=stationrystall&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This past Thursday at Mt Saint Antonio College, Marshall Vandruff opened a show  of sketchbook art titled &#8220;Intimacy on Paper&#8221; <a title="http://www.mtsac.edu/instruction/arts/gallery/exhibits/2009-10/IntimacyonPaper.pdf" href="http://www.mtsac.edu/instruction/arts/gallery/exhibits/2009-10/IntimacyonPaper.pdf">http://www.mtsac.edu/instruction/arts/gallery/exhibits/2009-10/IntimacyonPaper.pdf</a> . The show features Vandruff’s work and work of former students, including SOE’s  Dok Whitson who is senior concept artist for EQ2.  The exhibit will run through October 15<sup>th</sup>.</p>
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<p>There are over seventy original  pages on display, including many not seen before in print.   Dok Whitson is  showing three large pieces of personal work, also never seen before.</p>
<p><a href="http://stationrystall.files.wordpress.com/2009/09/whitson.jpg"><img class="alignnone size-medium wp-image-118" title="Whitson" src="http://stationrystall.files.wordpress.com/2009/09/whitson.jpg?w=300&#038;h=227" alt="Whitson" width="300" height="227" /></a></p>
<p><span style="font-family:Arial;font-size:x-small;"><span style="font-size:10pt;font-family:Arial;">Image  © Dok Whitson</span></span></p>
<p><span style="font-family:Arial;font-size:x-small;"><span style="font-size:10pt;font-family:Arial;">- Rystall</span></span></p>
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